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Another can switch the mode used for TEXTURE FILTERING. If you're typically zoomed out a lot, this may improve the definition on them. One forces the graphics rendering to THICKEN LINES when drawing characters and monsters. I added several options under SETTINGS and GAME to control various graphics features. I wish I could say that I have found them all, but I continue to look for those pesky things and improve performance. I did find a significant memory leak and eliminated it. And look out for his attack where he pounds the ground with a static charge! The BLUE GOBLINS found in The Frozen Expanse DLC are also updated (including adding the GOBLIN CHIEF). This guy can be found at level 7 and above, and can get in multiple attacks each turn with his 2-handed mace. Now, they fit better with the rest of the beasties roaming the worlds beyond the Gate. They were one of the first creatures I added to the game, before I had access to the wonderful creatures created by my favorite creature artist, Rick Hershey of Fat Goblin Games [I always thought they looked too "cartoony". I was never happy with the original goblins. The looks of GOBLINS have been completely overhauled. The Cleric cannot use DELAY as there is a monster immediately following their turn. The Ranger could also choose to use DELAY during their turn, in which case they would then move to after the Mage. After the Fighter goes, it is again the Mage's turn. Ranger, Fighter, Mage, Monster, Cleric, Monsterand the Ranger's turn will immediately start. For example, if the turn order looks like this: Again, DELAY moves your turn to the end of any allies that immediately follow your turn. You can move prior to using DELAY, but it won't be enabled if you have less than 2 MP left or if you take an action (e.g., attack, use an ability, etc.). Postponing your turn via DELAY will cost 2 Movement Points and you may not use DEFEND when your turn comes back around. Often you can use it to have weaker or less accurate characters first attack a creature using DEFEND, thereby giving stronger or more damaging characters a better chance at hitting. Some good examples are to delay using an area-of-effect ability so that others can get within range (or out of range if it is offensive). It is useful in several scenarios where you'd prefer other characters act first. DELAY allows a character to postpone their turn to the end of any allies' turns, as long as the allies immediately follow the character's turn with no monsters in-between. You'll see a new button for it that looks like an hourglass. , but I'll detail the most significant below.
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The game should prompt you to download from Oracle if you don't already have it installed.Since the last update, I have been very busy tracking down bugs and improving the functionality of the game. Please note that the game is Java-based, so requires Java to be installed on your computer.
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45 different monster types: Goblins, Skeletons, Harpies, Bugbears, Spiders, Rats, Ghouls, Will-o-Wisps, plus more.Over 100 different armor types: Plates, Leathers, Boots, Gloves, Helmets, Greaves, and more.
Over 50 weapon types: Scimitars, Bastard Swords, Crossbows, Maces, Hammers, and more.Slot attributes (e.g., Strength, Dexterity, Constitution, Intelligence, Charisma, and Fortitude) and gain skills and abilities as you level up.Specialize in one-handed melee weapons, ranged weapons like bows, use a staff of fire … choose your own style and mix your party to be effective.8 character classes to choose from (Fighter, Mage, Paladin, Rogue, Cleric, Ranger, Druid, and Alchemist).
6 different character races (Human, Dwarf, Half-Goblin, Common Elf, Dark Elf, Golden Elf).